Deferred lighting - Alien Swarm SDK

DOWNLOAD BUILD SOURCE BELOW This is a deferred lighting implementation that I’ve created on the Alien Swarm SDK. It’s currently offering shadow mapping for directional/point/spot lights, blinn phong and volumetric scattering via light volumes. The in-game editor allows you to load from/save to VMF files directly, however parented or named lights (with I/O) will not be editable in-game. Hundreds of small lights can be rendered with great performance (on a GTX 260), however as soon as t
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