Tim Schafer on 30 Years of Day of the Tentacle, Psych Odyssey and AI in the Games Industry

Cressup chats to the legendary game developer Tim Schafer. Tim has been at the forefront of many cherished adventure and story-driven games, from Day of the Tentacle, which has just celebrated its 30th anniversary, to Grim Fandango, Full Throttle and Psychonauts 1 and 2 with Double FIne. Cressup chats through all these different moments in his career and also touches on topics such as AI’s place in the games industry, spirituality, writing processes and of course, what’s next for Double Fine! Double Fine: Follow my interviews and gaming live on Twitch: If you like my content feel free to chuck me some coins - 00:00:00 Intro 00:01:01 What colour is the sky in your world? 00:02:42 Interviewing at Double Fine 00:03:37 Memories of Skywalker Ranch 00:06:24 Did you ever get imposter syndrome? 00:08:50 When did you realise games could be funny? 00:09:35 Do you like Marmite? 00:11:14 Writing routines Fav dialogue 00:17:20 Day of the Tentacle 00:27:40 Crunch mode during LucasArts (and beyond) 00:35:00 Would you ever make another adventure game? 00:36:14 Full Throttle sequel(s) 00:41:50 Psychadelics spirituality 00:46:00 Thoughts on AI 00:50:55 Brutal Legend Heavy Metal 00:56:55 Watching Psych Odyssey 01:02:05 What is Double Fine working on? 01:04:55 How interacting with fans has changed 01:07:30 What gaming genre would you get rid of? 01:08:25 Have you played Zelda Tears of the Kingdom? 01:11:45 The future of E3 and other in person events
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