Unreal Engine Metahuman Facial Motion Workflow with Faceware
A glimpse into my Unreal Engine Metahuman facial motion workflow with Faceware.
Link to my Discord:
Link to Faceware Webinar:
Metahumans from Epic Games & 3Lateral doo Novi Sad
Thank you, to an incredible community of collaborations for being a part of my journey and creative process!
Special Thanks
-------------------------
The team at Faceware - Pete Busch, Catarina Rodrigues, Joshua Beaudry, Tatjana Vejnovic and Brandon Suyemoto.
Norman Wang - CEO & Co-Founder Glassbox Technologies
Katie Jo - Senior Product Specialist of Xsens Products at Movella
MANUS™ - Arsène van de Bilt
Puget Systems and NVIDIA
VR Division / Yahiya Jasem - Unreal Environment
Gabriel Paiva - Metahuman Whisperer
Diana Diriwaechter & Emanuele Salvucci - Rendering & Materials
Jonathan Winbush - Unreal Educator
Jobutsu - UE5 Metahuman Tutorials
Artist Credits
----------------------
Michael Weisheim - Original Character Artist
Pixel Urge - Character Body & Face Modification
Daniel Cadena - Character Body Textures
Konstantin D’Lakrua - Character Hand Rigging
Bernhard Rieder - Lighting & Cinematics
Gear I Use:
Faceware Mark IV HMC:
Faceware Studio:
GlassboxTech Live Client Plugin:
Xsens Link Suit & MVN Animate Pro:
Manus Prime II Gloves:
Puget Systems Workstation & Nvidia RTX A6000:
#unrealengine #metahumans #virtualproduction #facemocap #mocap #facialmotioncapture #motioncapture #faceware #xsens #faceware #liveclient #glassboxtech #nvidiartx #pugetsystems #epicgames #metaverse
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