Create a server for your Unity game using .NET Core (Part 2)
Create a custom server using .NET Core and host it in the cloud to act as your games backend. A custom server specifically designed for your game gives you the greatest freedom to deliver your ideal product.
Go watch part one:
In this video we learn about:
Database management using an ORM (Entity Framework)
Authentication & Authorization
Json Web Tokens (JWT)
A bunch of common attack vectors and security tricks
Password security (hashing & salting)
Environmental variables
A custom server you can provide your game with features such as:
Achievements, leaderboards, synced player data, guilds, friends lists, real time chatting, loot boxes, matchmaking, player progress, and much much more.
Full project on my Patreon:
This tutorial is information dense... there’s a huge amount to get through, so buckle up and get ready to learn.
❤️ Become a Tarobro on Patreon: http
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