Physically Based Cel Shading

In this video we go through the break-down of the most common approach to create toon looking images in Unreal Engine, we’ll see what works and what doesn’t. Then we’ll build up to a new Cel Shading approach that doesn’t break physically based rules. Following with few sample tricks to improve the image and re-purposing elements as the outlines to work better with this new concept. __________________________________________ Videos mentioned: Substrate Intro Breakdown: Outline Shader 1: Outline Shader 2: Intro to PB Lighting: Intro to PB Lighing - Follow-up: __________________________________________ Download Sample Project: Physically Based Cel Shader: Outlines Filter: ________________________________
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