LIVE Project Breakdown | Fast and Friendly Simulations

LIVE Project Breakdown | Fast and Friendly Simulations Join Maxon Trainer Elly Wade (@itwaselly) for her August livestream, where she’ll be breaking down how to create a variety of fast and friendly simulation FX inside of Cinema 4D. This session has everything from inflating keyboards to squished basketballs, and features some of Elly’s favourite simulation tools such as, cloth, rope, and balloon. This will be a beginner friendly livestream, with the aim of creating fun simulations, FAST! Project files: Coming soon! Inspired by: Flavio Carvalho (@flviocc) Morad Enayet (@) EJ Hassenfratz (@eyedesyn) Maxon Events: Maxon Training Team YouTube: @maxontrainingteam 00:00:00 Waiting Loop 00:01:44 Welcome 00:02:27 Today’s Theme 00:03:18 Preview 00:03:28 Keyboard, Inflating Session 00:04:20 __ Model, Source to follow along 00:05:44 __ The target 00:05:43 __ Preparations, problem-solving 00:06:33 __ Boole operation, Base 00:08:17 __ Scale individually, Per Object 00:10:12 Q Separate Combined Meshes 00:11:00 Q __ Middle M Click to select children 00:11:11 __ Checking the setup, keys, and base 00:12:03 __ Display Modes 00:12:38 __ About Topology, Remesh, Mesh density 00:15:29 __ Vertex Map for Simulations 00:16:40 __ Vertex Map, Fields, Linear Fields 00:17:05 __ Vertex values directing simulation 00:19:17 __ Simulation setup, Gravity 00:20:37 __ Scene Scale, Size 00:21:17 __ Test run, no show, adjust settings 00:21:38 __ Mesh density, Bendiness, Stretchiness 00:22:47 __ Thickness Value 00:23:10 __ Balloon, Overpressure, animate, inflate 00:25:00 __ Pins and Vertex Map 00:25:52 __ Collision, base, and keys 00:26:27 __ Adding Reverse Gravity, adjusting Value 00:28:21 __ Adding Turbulence 00:29:27 __ Vertex Map Growth 00:31:02 Q RS Materials before Simulations 00:32:33 Q Gravity and other parts of the scene 00:33:22 Q Scene scale for simulation 00:34:28 Q Scene Scale, how precise 00:34:47 Q Mixing Bullet and Simulation System 00:36:22 Q __ Demo, Resolution 00:38:08 Basket Ball, Fabric Twist, Session 00:38:53 __ Fabric setup, Cloth Tag 00:39:24 __ Gravity off, add an Attractor 00:40:12 __ Tip -- Attractor, Field, invert 00:41:59 __ Rotation Force 00:42:56 __ Cloth parameters 00:43:33 __ Turbulence Force 00:43:55 __ Changing Resolution, SDS 00:44:44 __ Target Length, animation [1] 00:46:15 Q Caching and Baking Simulations 00:47:37 Q Hardware Mac for render or comp only 00:48:26 Constrained Inflation, Session 00:49:08 __ Sphere, Remesh, equal densité 00:50:51 __ Balloon Tag, Overpressure, animation 00:51:25 __ Project Settings, Gravity, tips 00:52:24 __ Splines, Ropes, and Inflating 00:54:10 __ Rope Tag settings vs inflating 00:55:04 __ Sweep Splines 00:55:52 __ Target length, animation [2] 00:56:30 __ Mesh Problems, Radius Ropes 00:57:31 __ Solving problems, Sub-steps, Passes 00:59:12 Squeezed Basket Ball, Session 00:59:55 __ Positioning Colliders 01:00:54 __ Animating the Colliders 01:02:07 __ Adding Collider Tags 01:03:14 Summary 01:04:32 Project files 01:05:01 Recap of the four scenes 01:05:42 Q Squeeze and UV polygons 01:06:35 Q Tearing a net [later] 01:08:48 Thank you and bye!
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