Let’s Build the RPG! - 10 - How to Improve Foliage Performance in Unreal Engine 5

In this episode we cover every trick I’ve got for improving foliage performance while preserving the quality and the look and feel of your scene. In the final 10 minutes we focus on the common aesthetic issues you’ll see with your foliage assets and how to fix them. Link to spreadsheet of all meshes and materials used so far in this series (as of episode 10): 00:00 Intro 00:15 Today’s Goals and Key Concepts 02:21 Baseline FPS – 80 FPS 02:47 How to get the assets used this episode for free 03:08 Painting dense foliage along the edge of a river 05:19 Current FPS Assessment: 67 FPS 05:30 Painting the water quadrant with foliage (next quadrant of our garden level) 07:00 Current FPS Assessment: 35 FPS (low point) 07:37 Foliage PERFORMANCE Improvement Technique 1: Scaling up foliage assets and scaling down paint density 09:20 Current FPS Assessment: 50 FPS (15 FPS improvement) 09:52
Back to Top