Devastation PC Game - 22 Nanonaki, End & Credits - Uncommented 1080p 60fps
Playthrough of the PC FPS Devastation, normal difficulty, “arcade“ mode, with widescreen patch. Released for PC in 2003, and developed by Digitalo Studios uses Unreal Engine 2.0. It manages to be entertaining despite being weak and having truly stupid story, but after mid-campaign, when you get a resurrection device, the devs just gave up and until the end it’s like simulated multiplayer where the bots just respawn and clash somewhere in the middle of the map while you try to push and break their base (pretty much like a moba if you ask me, but in 2003!). But with the lack of player classes and consumables, pretty much of the time it’s better to just suicide to refill your health and ammo. To make things worse, in the later levels enemies can and will one-shot you. I have to give kudos to the devs, for the textures and lightning in some places... which actually looked like real places, they still looks good!
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Playthrough del FPS para PC Devastation, en dificultad normal, y modo “arcade“, con parche widescreen. Fue lanzado en 2003, y desarrollado por Digitalo Studios usando el Unreal Engine 2.0. Consigue entretener sin ser gran cosa y teniendo una historia realmente estúpida, pero por la mitad de la campaña, cuando consigues la máquina de resurrección, los desarrolladores tiraron la toalla y hasta el final es una serie de partidas multijugador con bots que resucitan de seguido y chocan en algún lugar del mapa mientras intentas empujar y destrozar su basa (como un moba, pero en 2003!). Pero con la falta de clases y de consumibles, la mayoría de las veces es mejor suicidarse para recuperar la vida y la munición. Para empeorar las cosas, hacia el final, los enemigos pueden matarte de un solo tiro. Tengo que reconocerle a los desarrolladores, por las texturas y la iluminación en algunos sitios... que realmente parecían lugares reales, que incluso todavía bien!
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