PART 4 - Floating Damage Numbers & Impact FX -Use Lyra Startergame Weapon FX in your project- Unreal

Check out my Patreon: Become a member: Join the {GDR}; Discord server and download my free project files: Buy me a coffee: Follow me on Twitter: We are going to migrate all the Lyra Startergame WeaponFX and MetaSounds, and fix the errors that will occur after that. Then we are going to set each one of them up. -MuzzleFlash -ShellEject -Tracers -Impact FX -Impact Decals -Floating Damage Numers -Meta Sounds for weapon firing 00:00 - 00:43 Intro 00:44 - 05:43 Lyra’s setup explained 05:44 - 28:18 Create BP_WeaponImpacts 28:29 - 31:53 Character setup 31:54 - 35:58 First test, and small fix 35:59 - 37:27 Test result Rank icons created by Dimitry Miroliubov from : #ue5 #multiplayer #blueprints #menu #ga
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