How I built a realistic grass shader in UE5! Shader driven bend, clump, tilt, wind and more!

Files available as a Tier 3 reward on my Patreon: Twitter: Mastodon: @GhislainGir@ Links: Ghost of Tsushima Tech Talk: Tech Art Aid - Shader Optimization: 0:00 Intro 1:00 Context 2:28 WPO - Base Setup 4:37 WPO - Cards Rotation 11:00 WPO - Clumps 15:50 WPO - Wind 17:52 WPO - Bend 20:25 WPO - Camera Facing 25:53 WPO - Landscape Mask 27:53 Normals 34:55 Opacity 38:41 Pixel Depth Offset 40:00 Color, Spec & Roughness 40:34 Conclusion & Outro Hey! I’m back with some more shader shenanigans... I hope the breakdown makes sense, I tried my best! :D Cheers, thanks for your support :)
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