ZBrush to V-Ray for Maya - 32 Bit Displacement Maps

Learn in this ZBrush to V-Ray video tutorial how to set up a production ready displacement map in a few easy steps. File Names UDIM - 05:34 ZBrush Map Export Settings - 10:00 Fix split meshes - ZBrush - 11:00 Import split meshes fix Maya - 12:55 Correct naming for disp maps - 14:19 Displacement Node Settings - 16:22 UDIM setup for file nodes - 18:00 Fixing UDIM/Negative Colors Bug : 20:20 Make sure to follow us on social media to stay up to date with what we’re up up! Website - https://flippednormals.c
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