3ds Max Ground Impact Tutorial with PFlow and FumeFX Pt. 2

Welcome to this CG Cookie tutorial series talking about a ground impact system prepared using Particle Flow, mParticles and FumeFX. In this series we’ll talk about ground impact FXs. We’ll see how to create a dynamic setup to simulate falling bombs hitting the ground and creating dust explosion/trails. Falling bombs will be simulated using mParticles in PFlow. When these particles will collide with the ground object, some new particles will be generated with spawning to create trails. Particle setup will b
Back to Top