OpenGL 3D Game Tutorial 45: Multisampled FBOs

LWJGL tutorial series on how to create a 3D Java game with OpenGL! Antialiasing the FBO images this week using an OpenGL multisampling method. Before watching this video make sure that you’ve watched the FBO tutorial: And the first multisampling tutorial: Support the series on Patreon: Upcoming tutorials: - 3D Colour picking - Pixel Buffer Objects - Post processing effects - Geometry shader - Animation (later
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