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Good afternoon, everyone. This Devlog covers all the changes I’ve made in the last 4ish months including reworking the grid generation system to include dynamic room shapes and custom layouts, while also redesigning those ugly hazard tiles that everyone seems to hate. I also completely redesigned the combat system to be fairer in terms of receiving damage from enemy units, while also expanding the enemy’s ability system. Finally, I made quite a few changes to the item system as well, which will now be referred to as the Relic system. Relics are now upgradable passive effects. I hope you enjoy this Devlog and look forward to the next version of the Penumbra Tower demo which will be ready at an undisclosed future date.
Penumbra Tower is a frog themed turn-based dungeon crawling roguelike.
/// CHAPTERS ///
▸ 00:00 Introduction
▸ 01:24 Room Generation System
▸ 08:05 Combat System
▸ 14:45 Relic System (items)
/// VIDEO Background Music ///
Flowerboy, Gato Paradiso: @flowerheadmusic
nobonoko - Answering Ferrit Machine, nobonoko - swamp: @sinewavy
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