Shared Player Stats with Scriptable Objects ~ Unity GameDev 2023
Demo of how to share scriptable object runtime data between 4 different MonoBehaviour scripts. The scripts know nothing about each other, only about the scriptable objects so they are decoupled from each other game object that depends on the scriptable object. Also the scriptable object persists between scenes so we don’t need to worry about the data resetting between levels.
Scripts and Assets ➣
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
◢ Chris Recommends ◥
Master Skills with Skillshare Video Courses ►►
Save Money Shopping Online with Honey Extension ►►
00:00 - What to Expect
00:42 - Scriptable Object Data Persistence
01:23 - GameObjects Interac
1 view
631
167
3 weeks ago 00:17:31 1
Amnesia Premonition, Part 7 | THE TURD WORM! | Gameplay Playthrough /w facecam
3 weeks ago 00:23:23 1
Amnesia Premonition, Part 6 | SO MUCH BACON! | Gameplay Playthrough /w facecam
3 weeks ago 00:19:03 1
Amnesia Premonition, Part 5 | PIG PATROL AND MANDUS! | Gameplay Playthrough /w facecam
3 weeks ago 00:10:24 1
Rust | Early Access | Gameplay, Part 7 - WHY SO SERIOUS?!
3 weeks ago 00:21:21 1
Amnesia Premonition, Part 4 | BACKYARD TERROR | Gameplay Playthrough /w facecam