Bake Multiple Materials to One Texture Map (Blender Tutorial)

๐—ช๐—ฎ๐˜๐—ฐ๐—ต ๐˜๐—ต๐—ฒ ๐—ก๐—ฒ๐˜„ ๐—จ๐—ฝ๐—ฑ๐—ฎ๐˜๐—ฒ๐—ฑ ๐—ง๐˜‚๐˜๐—ผ๐—ฟ๐—ถ๐—ฎ๐—น: โžก๏ธ In this Blender tutorial, I will show you how to bake multiple materials to one texture map. I forgot to mention in the tutorial: Before baking any texture maps that are not contributing to the base color, (Roughness, Metallic, Normal) You should set the imageโ€™s color space to Non Color data. However, when baking the color map, you should keep it set to sRGB. I go over this in my Texture Baking for Beginners Tutorial: โžก๏ธ โ— Download the project files for free: Gumroad: Patreon: โ— Texture Baking for Beginners: โ— Texture Bak
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