Cinema 4d to Unreal Engine rigging & animating a single mesh

In this video we are going to cover the workflow of Cinema 4D to Unreal Engine rigging & animating a single mesh. We are focusing on creating rigs for objects that are not easily done in software like Mixamo or Accurig. This is one of the most common rigging workflows, which focuses on binding joints to a single mesh. Next, we will also cover how you can use this rig (either IK of FK) to create individual animations that will import into Unreal Engine. Sketchfab hand model 00:00 - intro 00:54 - models 05:07 - rig setup 08:57 - binding 11:20 - FK 11:51 - joint zero 12:31 - IK 13:46 - pose morph 15:42 - animating 18:48 - finger flapper 19:53 - exporting 21:03 - import to Ue 24:09 - Ue animations
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