What if Marceline Abadeer was in 3D and put in Oculus Rift, but she’s super bored about it.
GENRE: ???/Game
“What if Marceline Abadeer was in 3D and put in Oculus Rift, but she’s super bored about it. “
A little random video for a little random demo I made.
DOWNLOAD LINKS: ()
Windows (Regular)
#!YEYinARA!jhB9f4Nb3T7AwHNPn6fDUzc3gwb1LQCIPqumfCcR7e4
Windows (Oculus Rift)
#!pd5wxTzC!NuRSfih1DIk5KCp1_OLBtjO4A7elogMxFkzz0AoTOoY
OSX (Regular)
#!wJxwgSKA!Uwn_iWF6S4Hd_Dnox6CInquF4veNZwnRbPSOnQCUAZM
OSX (Oculus)
#!EEwARDoD!4APutKDvBUx2vTKFB2rOM7OdXlRk0gT50zMMKjfcTqU
List of changes since 0.5:
-The quality can now be changed using F9/F10/F11.
-You can now reset your position by pressing F12.
-Unlocking secrets are now automatically saved.
-You can also reset your save data from BMO.
-Fixed floor glitch somewhere on the ceiling side of the cave.
-Fixed BMO and Marceline when they sometimes won’t show up.
-The Y movement of the mouse can now be inverted using the 8 key.
-Pressing Esc won’t instantly exit the game now, but will ask you to press Esc again to exit.
-The creepy horse won’t transfer/teleport now when you’re really near to it.
-Minor grammatical error fixes.
Again, a huge thanks to my Patreon Patrons for their support!
CREDITS:
Based on the Cartoon:
Adventure Time
(Cartoon Network)
Fan Demo By:
Mike Inel
Marceline’s Voice:
Amisakadarthana
Software Used:
Unity 5
3ds Max 2014
Substance Painter
Photoshop
3D Coat
Audacity
Texture Libraries Used:
Pixar One Twenty Eight
Allegorithmic Substances
#!/publisher/146
Unity standard Assets
SpeedTree
Audio Libraries Used:
Universal Sound FX
#!/content/17256
8 Bit Retro Rampage: Free Edition
#!/content/7946
Ambient Sample Pack
#!/content/3765
8-bit Sounds Free Package
#!/content/3766
Button Sounds Pack
Menu Sounds Pack
Motion Sounds Pack
#!/publisher/2990
Plugins Used:
SSAO Pro
#!/content/22369
Colorful - Image Effects
#!/content/3842
Font Used:
Visitor
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