What if Marceline Abadeer was in 3D and put in Oculus Rift, but she’s super bored about it.

GENRE: ???/Game “What if Marceline Abadeer was in 3D and put in Oculus Rift, but she’s super bored about it. “ A little random video for a little random demo I made. DOWNLOAD LINKS: () Windows (Regular) #!YEYinARA!jhB9f4Nb3T7AwHNPn6fDUzc3gwb1LQCIPqumfCcR7e4 Windows (Oculus Rift) #!pd5wxTzC!NuRSfih1DIk5KCp1_OLBtjO4A7elogMxFkzz0AoTOoY OSX (Regular) #!wJxwgSKA!Uwn_iWF6S4Hd_Dnox6CInquF4veNZwnRbPSOnQCUAZM OSX (Oculus) #!EEwARDoD!4APutKDvBUx2vTKFB2rOM7OdXlRk0gT50zMMKjfcTqU List of changes since 0.5: -The quality can now be changed using F9/F10/F11. -You can now reset your position by pressing F12. -Unlocking secrets are now automatically saved. -You can also reset your save data from BMO. -Fixed floor glitch somewhere on the ceiling side of the cave. -Fixed BMO and Marceline when they sometimes won’t show up. -The Y movement of the mouse can now be inverted using the 8 key. -Pressing Esc won’t instantly exit the game now, but will ask you to press Esc again to exit. -The creepy horse won’t transfer/teleport now when you’re really near to it. -Minor grammatical error fixes. Again, a huge thanks to my Patreon Patrons for their support! CREDITS: Based on the Cartoon: Adventure Time (Cartoon Network) Fan Demo By: Mike Inel Marceline’s Voice: Amisakadarthana Software Used: Unity 5 3ds Max 2014 Substance Painter Photoshop 3D Coat Audacity Texture Libraries Used: Pixar One Twenty Eight Allegorithmic Substances #!/publisher/146 Unity standard Assets SpeedTree Audio Libraries Used: Universal Sound FX #!/content/17256 8 Bit Retro Rampage: Free Edition #!/content/7946 Ambient Sample Pack #!/content/3765 8-bit Sounds Free Package #!/content/3766 Button Sounds Pack Menu Sounds Pack Motion Sounds Pack #!/publisher/2990 Plugins Used: SSAO Pro #!/content/22369 Colorful - Image Effects #!/content/3842 Font Used: Visitor
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