[Unity 5] Object Pooling Tutorial

Object pooling is an optimisation technique which is extremely helpful for boosting the performance of mobile games. The basic idea is to recycle a pool of objects, rather than continually instantiating and destroying new ones. UPDATE: At ~15:16 in the video, the lines copied should preferably be pasted BEFORE the call to OnObjectReuse(), so that when that method is called, the object will already have its correct position/rotation values. This could be important when resetting certain things, for example
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