Product Design in Blender: Headphones [Full Process]
The first 1,000 people to use the link or my code derekelliott will get a 1 month free trial of Skillshare:
In this full-process video we’ll be modeling, adding materials, lighting, and animating a pair of headphones in Blender 3D. There are tons of tips and tricks in here during all parts of the process including intermediate topology, subsurface workflows, cloth simulation, bump mapping, texturing, procedural textures, product lighting, product presentation, and more.
This video is aimed at people who are not totally new to 3D software but with patience and dedication can be completed by people at the beginner level. If you are interested in product animation, product design, industrial design, etc then this video is for YOU!
Have fun and share your results with me!
Find me online at
Patreon [tutorial files]
Instagram [more regular updates extra content]
Behance [more work]
00:00 - Introduction
00:34 - Getting Started
04:18 - Skillshare
05:58 - Joint Detail
13:30 - Ear Cushion [Cloth Simulation]
19:19 - Mirroring the Earpiece
22:54 - Making the Headband
27:43 - Making the Head Cushion [More Cloth Sim]
33:56 - Model Wrap-up
36:54 - Lighting Setup
44:40 - Base Material
46:26 - Leather Material
54:32 - Mesh Earcup Material
59:51 - Creating ’L/R’ Texture in Blender
1:00:53 - Applying ’L/R’ Texture to Mesh
1:06:29 - Adding Logos
1:14:58 - Animation
1:18:19 - Glassy ’Fog’ Effect
1:20:17 - End
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