Godot 3.2: Let’s Build a 2D Platformer!: Part 11 (Coin BOUNCE Animation! + Counting Coins to Win)

Thanks for watching! In this Godot Game Engine tutorial I cover: - Adding Keyframed Animation to the coin object using an AnimationPlayer Node - Animating the coin’s ’bounce’ movement - Triggering the bounce animation to play when the player collides with the coin. - Using a (new) signal on the AnimationPlayer node to make the coin disappear . - Counting the number of coins collected: using a variable on the player, plus a new function - Trigger the game to change scenes when a specified number of coins has been collected. Play the Platformer Game Online Now!: ***************** DONATE to support my channel via PayPal: **************** LIKE and FOLLOW me on: FACEBOOK: INSTAGRAM: FOLLOW me on TWITTER: Reddit: ********************************** Visit my Godot 3 Tutorial
Back to Top