Cartoon character rigging with joint based rig single hierarchy “Bakkar“
Main rig features:
based rig.
hierarchy chain “can be exported to any game engine“
blend shapes or corrective blendshapes
level of controllers Macro Controllers and Micro controllers
GUI for the body and the face
capabilities
be mapped into humanIK
IK FK swich
eyes
function for eyelids
rig and you can scale the head separately and every thing will work just as expected
arm and legs with fle