How to Fix the Substance Painter Viewport to Match Unreal’s

In this video we will be taking a look at how to use the ACES lut to get a better color match between Substance Painter and UE4. A lot of people have asked me why their textures don’t look the same between programs, and this is why, along with how to fix it! The default linear-space viewport in Substance Painter is very washed out, and has clipped highlights. Overall does not look great. The ACES lut really helps you get a better, more consistent look for your render in Unreal. A major thanks for Brian Leleux for making this tool. As always, THANK YOU for watching! --------------- Full credit for creating the lut goes to Brian Leleux: Brian Leleux Artstation : ACES Lut Download Page: ---------------- Follow me on social media!
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