Unity RakNet Networking [Client Prediction & Server Reconcilliation]

The video shows a network solution for the Unity3D engine created on the basis of the RakNet cross-platform network engine that was previously part of the Unity Engine ... The video shows the following points: - client predictions - server console and its commands - game chat and chat commands - movement of the player as well as a test of the player’s permeability through the fake client objects and server objects - The effect of network interruptions on the gameplay created by the Clumsy 0.2 program is shown.
Back to Top