3D Coat Game Character Series Pt.1

Thanks to Greg Whedon for this comprehensive series that guides the user through a standard (Voxel to Texture Painting) workflow for creating a low-poly Game Character. For anyone new to 3D Coat, this is simply a MUST WATCH series. Starting from scratch, within 3D Coat’s Voxel Sculpting some of it’s construction tools to build the model. Then Retopologizing the character, quickly laying out the UV’s, and on to Texture Painting. He adds a final section for Lightwave users, by exporting
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