Metal Gear Solid - Analog Input Comparison DuckStation vs Master Collection Emulator (Part 2)

Further to testing in The Master Collection emulator used for Metal Gear Solid appears to have the controller input incorrectly configured. The D-PAD inputs appear to be mapped onto the analog stick, when they should be utilising the native analog support that the game originally had. Note how when prone while playing the game in the DuckStation emulator you can smoothly rotate the character, but when playing with the Master Collection emulator the rotation is in 45° steps. This behaviour can be replicated in DuckStation by manually mapping the D-PAD inputs on to the analog stick. 00:00 DuckStation 00:16 Master Collection 00:31 DuckStation (mis)configured like Master Collection 00:45 Side by Side Comparison
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