Gnomon Masterclass Part I: Building Better Pipelines for UE4 | Event Coverage | Unreal Engine
Presented at the Gnomon School of VFX in January 2018, this first master class focuses on building a better pipeline for Unreal Engine 4, offering a comprehensive overview of content throughput. The material covers working with larger teams, managing meshes, textures and working with materials, and essential skills for top performance and optimization.
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Gnomon Masterclass Part I: Building Better Pipelines for UE4 | Event Coverage | Unreal Engine