Setting Up Scenes and Lighting in Cinema 4D + Redshift (RfD03)
In this tutorial, I show some different ways to for lighting and setting up the scenes for rendering imported SolidWorks models in Cinema 4D for Redshift. We’ll cover different ways to set up lights with a variety of light types, using lighting textures, and some options for backgrounds in your render.
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Rendering for Design is a new series where I share my workflow with tips and tricks for products designed in SolidWorks and rendered using Cinema 4D Redshift.
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LINKS
Lighting in 3D Playlist:
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YS Animated Caustics Gobo Pack v1:
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Lukas Thorup’s 3-Point Lighting Setup:
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i_go_by_zak Gobo Textures:
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SOURCES and RESOURCES
Cinema 4D Documentation:
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Redshift 3D for Cinema 4D:
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CHAPTERS
00:00 Introduction
00:36 Playlist
01:04 Boring vs. Exciting Renders
01:56 HDRis Foundational Techniques
05:41 3-Point Lighting
07:00 Adding a Backlight (3-Point Lighting)
08:52 Adding a Background: Dome Light w/Graph
13:06 Adding a Key Light (3-Point Lighting)
18:20 Adding a Fill Light (3-Point Lighting)
22:00 Gobo Textures
23:40 Adding Noise Overlay to Background
32:34 Adding a Background: Backdrop Spotlight
38:41 Adding Motion (Position Keyframes)
41:35 Adding Motion (Bokeh Aspect)
43:25 ’In-situ’ Renders
49:15 Announcement: Free Caustics Gobo Pack
50:32 Recap
51:43 Concluding Thoughts
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