The True Scale of Blackreach: Skyrim in UNREAL ENGINE 5!

I made Blackreach in Unreal Engine 5 – at a more realistic and lore-accurate scale! Part of an ongoing project to visualise a more realistic and lore accurate scale to Tamriel’s cities – so here’s Blackreach – now with sixteen times the detail! Blackreach was always super interesting, both visually and lore-wise. A massive Dwemer cave system that was said to stretch underneath most of Skyrim itself. Elder Scrolls Online expanded on it a bit with the vampire stuff, but I thought I’d scale up the original cavern we got to explore in Skyrim. Ironically enough, this is probably the only city so far that I’ve done that actually should look like no-one lives there... Again, when operating at these scales, it’s not really the point to do a one-to-one recreation. Instead, it becomes more of a spiritual upgrade – to get the feeling and vibe of Blackreach, and give an impression for what a more realistic size would be... This was technically quite difficult to light, given that it was
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