Sculpting a realistic human in Zbrush Part 1: Torso Anatomy

Sculpting a realistic human is not an easy task, especially for beginners who have little to no anatomy knowledge, so I thought I share my method of practicing anatomy, which at the same time yields a nice looking sculpt, in this case a torso. I start off with a skeleton and add (almost) all superficial muscles as individual subtools, before I merge everything using dynamesh and start sculpting to get a realistic look Time stamps: 0:00 External obliques 1:26 Pectoralis Minor 2:28 Pectoralis Major 4:39 Spinal erectors 6:34 Serratus Anterior 7:45 Infraspinatus Teres Major 10:55 Latissimus dorsi 13:15 Rhomboids 14:25 Trapezius 17:31 Rectus Abdominis 19:23 Sternocleidomastoid 20:44 Platysma 21:47 Merging everything together 22:03 I start sculpting 33:03 I break symmetry 35:34 Turntable of the final torso sculpt When I create the ecorche I will talk about origin and insertion, and for some also about the function of the muscles.
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