Super Mario Bros.: [TAS] Custom cutscenes through ACE

In this video I showcase what can be done with Arbitrary Code Execution in Super Mario Bros. This TAS is a work in progress, and will likely be much longer. I’ll likely make a video breaking down how this works after the TAS is finished, but in the meantime, here’s the basics... As a brief note before I explain how this works, I’ve been making a video game and if you would wishlist it on Steam it would really help me out! Thanks! Anyway, let’s talk about how Super Mario Bros. can be transformed into a video player, playing a NES port of the Travelling Salesman Problem. In a previous video I used ACE to win the game in N-2, which sets the stage to 8-4 about a minute and 15 seconds after turning on the console. Running the arbitrary code in this TAS will have the same setup, but the payload is obviously different. For more information on how this run is set up, why and how I’m in world ’N’, please
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