DPP: Cinema 4D to Fusion Compositing Workflow | Week 3
DPP: Cinema 4D to Fusion Compositing Workflow | Week 3
In this session we are joined by our guest Thomas from Sensu, who will share his compositing workflow seamlessly integrating Cinema 4D into Blackmagic Fusion. Thomas will also share his insights about incorporating AOVs in his compositing project along with some tips on Cryptomatte and Red Giant tools in Fusion. Don’t miss out – see you there!
00:00:00 Waiting Loop
00:00:15 Welcome, Today’s Subject
00:01:48 Housekeeping
00:04:16 Sand and Water Scene, AOV
00:05:34 __ AOV list
00:07:27 __ Fusion Node tree preview
00:08:21 __ Fusion Interface [1], overview
00:09:52 __ Loading an image sequence
00:10:32 __ Setting up ACES Display
00:13:04 Q Shift Space to get a node
00:13:33 __ Saver (SV)
00:14:26 __ Connecting Nodes
00:15:21 __ OCIO Colorspace for output
00:16:30 __ Defining, Channels, Format
00:18:03 __ Fusion Interface [2], Passes, Timeline
00:19:59 __ Access previously assigned AOVs
00:20:25 __ AOV access script, Split EXR
00:23:40 __ Merge, Background, Foreground, Mask
00:24:08 __ Merge, Parameters, Blend-modes, Add
00:25:38 Q Multiplication
00:27:30 __ Channel Boolean
00:30:06 Q Comping, mixing sequentially
00:32:31 Q __ Example GiRaw
00:33:36 __ Subsurface Scattering, Raw
00:35:02 __ Reflection, Refraction
00:36:40 __ Specular
00:37:05 __ Volume Lighting
00:37:43 __ Premultiplication
00:41:51 __ Color correction, Volume Light
00:43:27 __ Color Correction, SSS
00:43:56 __ Glow, Soft Glow
00:45:31 __ Cryptomatte [1], plug-in
00:49:27 __ Cryptomatte [2], color correct object
00:50:26 __ Volume mask
00:51:39 Q Normal map and Position pass
00:57:00 __ Bitmap Node, mask
00:59:13 __ Shader Node
00:59:21 Q Relighting, Normal pass, no shadow
01:01:25 Q __ Position pass, projection example, smoke
01:02:30 Q When to use Fusion instead of Ae [no answer]
01:10:38 Q Cryptomatte and DWAB compression, EXR
01:11:13 Q __ Favorite compression of EXR
01:13:22 Q How to learn node compositing, Fusion
01:14:47 Q __ Understand information flow
01:18:50 Q __Tip for tutorial resources
01:20:37 Q Gain, Contrast vs Color Correction Node
01:23:20 Q Vector Scope, Waveform
01:28:59 __ Shader Node options, Cryptomatte
01:32:52 __ Depth of Field, Fast Bokeh, Focus Zone
01:35:06 __ Depth of Field, FLDepthOfField, BG-FG
01:40:40 __ Motion Blur
01:45:04 __ Adding Rays, adding a mask, keyframes, loop
01:50:49 __ Random for SSS parts, animation
01:54:01 __ Lens distortion
01:55:08 __ Recap
01:56:56 Next episode (part four)
01:58:14 Wrapping up, thank you and bye
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