DPP: Cinema 4D to Fusion Compositing Workflow | Week 3

DPP: Cinema 4D to Fusion Compositing Workflow | Week 3 In this session we are joined by our guest Thomas from Sensu, who will share his compositing workflow seamlessly integrating Cinema 4D into Blackmagic Fusion. Thomas will also share his insights about incorporating AOVs in his compositing project along with some tips on Cryptomatte and Red Giant tools in Fusion. Don’t miss out – see you there! 00:00:00 Waiting Loop 00:00:15 Welcome, Today’s Subject 00:01:48 Housekeeping 00:04:16 Sand and Water Scene, AOV 00:05:34 __ AOV list 00:07:27 __ Fusion Node tree preview 00:08:21 __ Fusion Interface [1], overview 00:09:52 __ Loading an image sequence 00:10:32 __ Setting up ACES Display 00:13:04 Q Shift Space to get a node 00:13:33 __ Saver (SV) 00:14:26 __ Connecting Nodes 00:15:21 __ OCIO Colorspace for output 00:16:30 __ Defining, Channels, Format 00:18:03 __ Fusion Interface [2], Passes, Timeline 00:19:59 __ Access previously assigned AOVs 00:20:25 __ AOV access script, Split EXR 00:23:40 __ Merge, Background, Foreground, Mask 00:24:08 __ Merge, Parameters, Blend-modes, Add 00:25:38 Q Multiplication 00:27:30 __ Channel Boolean 00:30:06 Q Comping, mixing sequentially 00:32:31 Q __ Example GiRaw 00:33:36 __ Subsurface Scattering, Raw 00:35:02 __ Reflection, Refraction 00:36:40 __ Specular 00:37:05 __ Volume Lighting 00:37:43 __ Premultiplication 00:41:51 __ Color correction, Volume Light 00:43:27 __ Color Correction, SSS 00:43:56 __ Glow, Soft Glow 00:45:31 __ Cryptomatte [1], plug-in 00:49:27 __ Cryptomatte [2], color correct object 00:50:26 __ Volume mask 00:51:39 Q Normal map and Position pass 00:57:00 __ Bitmap Node, mask 00:59:13 __ Shader Node 00:59:21 Q Relighting, Normal pass, no shadow 01:01:25 Q __ Position pass, projection example, smoke 01:02:30 Q When to use Fusion instead of Ae [no answer] 01:10:38 Q Cryptomatte and DWAB compression, EXR 01:11:13 Q __ Favorite compression of EXR 01:13:22 Q How to learn node compositing, Fusion 01:14:47 Q __ Understand information flow 01:18:50 Q __Tip for tutorial resources 01:20:37 Q Gain, Contrast vs Color Correction Node 01:23:20 Q Vector Scope, Waveform 01:28:59 __ Shader Node options, Cryptomatte 01:32:52 __ Depth of Field, Fast Bokeh, Focus Zone 01:35:06 __ Depth of Field, FLDepthOfField, BG-FG 01:40:40 __ Motion Blur 01:45:04 __ Adding Rays, adding a mask, keyframes, loop 01:50:49 __ Random for SSS parts, animation 01:54:01 __ Lens distortion 01:55:08 __ Recap 01:56:56 Next episode (part four) 01:58:14 Wrapping up, thank you and bye
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