The New Principled BSDF Node v2 in Blender 4.0 (& other crazy shading tips and tricks)

Head to to save 10% off your first purchase of a website or domain using code stache Patreon: Instagram: Twitter: Threads: @stache_obj #blender #3d #b3d #water In this video we’ll be talking about simple shading tips and tricks that could improve your materials and overall shading experience within blender. Important Links below: - Thumbnail model: - Principled BSDF v2 Notes : :Lukasstockner97/Principled_v2 - Blender 4.0 - - Shader Ball : - Nugget Post : - Rotation Stackexchange Post : - Stylised Grenade: - Stylised Violin Model: - Military Radio Model: - Decals from : - IOR Website: - Scifi Light Model : - Scifi TubeLight: - Blenderkit: - Polyhaven: - AmbientCG: - Realtime Materials: - Sanctus: - Poliigon: - Community Material Pack: - Fluent Materilizer: So there are two PBR Painters, both of them good! - PBR Painter: - Quick Texture: - Surface Imperfections and Edge Masks: Timestamps: 00:00 - 00:13 - Intro 00:13 - 01:06 - Principled BSDF v2 in Blender 4.0 01:06 - 01:39 - Better Cloth Materials in Blender 4.0 01:39 - 02:00 - More Material Updates coming in Blender 4.0 02:00 - 03:11 - Better Normal Maps in Blender 4.0 03:11 - 04:05 - The Randomness Shader Node 04:06 - 04:58 - Texture your 3D models in Photoshop 04:58 - 05:27 - Texture Controller in the 3D Viewport 05:27 - 06:56 - Texturing Stylized Models (& SQSP) 06:56 - 07:41 - 07:41 - 09:11 - Creating Complex Procedural Masks Easily 09:11 - 10:23 - I keep forgetting these shading tricks Exist 10:23 - 10:50 - Better Emission Materials 10:50 - 11:51 - Material Library Suggestions 11:51 - 12:33 - Some Paid Material Addons 12:33 - 12:42 - Outro Music Credits:Music from (free for Creators!): License code: AQAN7N44OBA2GAYD
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